The new Adaptive Dome Light uses the Light Cache calculation phase to selectively sample only the important areas of the dome light.
Rendering is up to 7x faster and Skylight Portals are no longer needed.
The Automatic Exposure and Automatic White Balance in V-Ray Next will adjust automatically to produce the best result while you enjoy the artistic freedom to focus on depth of field and motion blur effects
Fast new GPU rendering architecture with support for more high-end production features
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
Instantly remove noise while rendering, using NVIDIA’s AI-accelerated denoising technology.
Accurately measure the light levels in your scene using our new lighting analysis tools
Render more realistic-looking hair with accurate highlights and melanin color controls.
Apply several materials to the same object and render the material of choice.
Load any V-Ray Standalone texture or material in the 3ds Max material editor and render it in V-Ray Next.
Denoise individual render elements for added control in compositing. Animation support included
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data
V-Ray’s core rendering engine has been optimized for extra speed and added flexibility.
Tooltips now available in multiple languages: Japanese, Korean, Russian, Italian, Portuguese and Spanish.
New utility checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.
A new parameter in the VRayMtl allows for PBR workflows.
Drag-n-drop support for V-Ray asset files (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap).